Difference between revisions of "Vampire"

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(Created page with 'The main theme of the game is to have fun. This is a co-operative story game and fun should go both ways it should be fun for the vamp staff as well as the vamp players. The seco…')
 
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The main theme of the game is to have fun. This is a co-operative story
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game and fun should go both ways it should be fun for the vamp staff as
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well as the vamp players. The secondary theme is a heavily political
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==So you want to be a Vampire?==
vampire game where the struggle with your humanity is paramount. The idea
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will to be hold court on a monthly basis, with a strong npc backing.
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| {{:vampire/blurb}}
 
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As for the focus on humanity, and politics, we imagine a game where the PC
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struggles to maintain their humanity while being assaulted with orders by
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the Elders who want you to do things they can't do themselves. The struggle
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to maintain who you are under peer pressure, essentially. Some will be lost.
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Some will pick sides. Some will hope to avoid picking sides. Some will hope
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they can play both sides. In the end the choice comes down to each individual
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vampire, each individual player, and those choices will have a profound
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! Approval Staff
effect.
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| {{:vampire/staff}}
In a world that fights so hard to be static, can you be the change or will
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too just be swallowed up? An intensely personal game, where choices make
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! Application Guidelines:
a real difference.
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| {{:vampire/guidelines}}
With all this in mind the game will be limited to the following:
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Clans: Brujah, Toreador, Tremere, Ventrue. Gangrel, Nosferatu,
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! Sphere Openings:
Malkavians and Caitiff
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Generation: 11-13
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Disciplines: Clan only to start
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Embrace: No more then 80 years ago
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There will be no Sabbat-sphere.
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! Sphere Theme:
Vampire applications will be processed in the following way. You will
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submit a concept to me via email (vamp-apps@masq.org). The concept will
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| {{:vampire/theme}}
answer the following questions. What is your clan? What is your political
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standing? A brief bit about how your embrace changed you. A brief bit about
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how you expect that to effect your humanity.
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[[Category:Vampire]]
 
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Once the concept is approved you will be moved to CG which will be fully
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automated. Once you've done your +sheet, mail a background to
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vamp-apps@masq.org. Please try to limit your BG to no more then 4 pages.
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Once your bg has been reviewed by Vampstaff then you will be approved for
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play.
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The goal of vampstaff is to process concepts/bgs every day so that all
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characters can be approved for play in 24-48 hours.
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Latest revision as of 00:29, 19 February 2013

[edit] So you want to be a Vampire?

Vampire: the Masquerade is the original World of Darkness role-playing game of personal horror and intrigue. Upon the crux of this system, almost all else was built in the World of Darkness. By this token, vampires are essential to almost any WoD environment in order to make it feel authentic and enriched.
Approval Staff
Augury handles all approvals.
Application Guidelines:
Vampire applications will be processed in the following way:
  1. When you reach the end of Chargen, it will open a job for you to flag staff attention. (Be sure to set +files for your backgrounds! +help file)
  2. If you need any merits or flaws, add them in a comment to the job.
  3. Add the name of your character's sire and the date of your character's embrace to the job.
  4. Add your timezone to the job, staff uses this to coordinate scenes.
  5. Once your bg has been reviewed by Vampstaff then you will be approved for play.

The goal of vampstaff is to process concepts/bgs every day so that all characters can be approved for play in 24-48 hours.

Sphere Openings:
The game will be limited to the following Clans:
Brujah Toreador Tremere
Ventrue Gangrel Nosferatu
Malkavians Caitiff

Your character can be Camarilla, Anarch, or Unaffiliated.
There will be no PC Sabbat.
Starting stats remain the same, regardless of how old your character may be.
Preference shown toward Neonates and Ancilla. Anything older than 200 may not be approved.

Sphere Theme:
Welcome to the Vampire Wild West.

In 1706, when Albuquerque was founded as the Spanish colonial outpost of Ranchos de Alburquerque, the Camarilla was there. A Prince was raised, Prince Alouicious St. Amant, of the Toreador. He ruled with a beautiful but iron fist until 2008, when his power and authority were undercut by Ventrue, and he was deposed for Timothy Smith.

Naturally, Clan Toreador did not take well to having their Prince and prestige so abused. Thanks to a well timed Sabbat invasion that had Timothy hunkered safely in his haven, he missed out on the manuevering of his political enemies, and lost his position due to cowardice and conniving in 2009.

Toreador wrenched back their City into the hands of Prince Allison Brightlight, who ruled with a loving but iron fist until 2010, supported by Clan Nosferatu, when she lost her pretty head.

Who better to pick up the reign of an embattled, divided city? Brujah. A self-claimed Ancilla who went only by the name Bernard, announced himself with the support of Clan Tremere and surprisingly, Clan Toreador. As these were the only clans with Primogen left in the city, there was no dissent.

However, too little too late. With the prolonged assault of the Sabbat and unfortunate breaks in the Masquerade, Albuquerque has become a fertile hunting ground for Hunters. Tremere have withdrawn to the safety of far off Chantries, until order can be restored. But will it be? Because in these nights, Prince Bernard and the Toreador Primogen have disappeared. Have they fled? Are they dead? No one knows.

Will someone rise up to this doomed Princedom and restore order? Will the Sabbat take hold? Will Hunters prevail in wiping the undead from the streets?

Will this be your Kindred's shot at living in freedom without the threat of a Sect to curtail your nightly moves?

There is no law in Albuquerque right now, except what you can call your own.