Vampire

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The main theme of the game is to have fun. This is a co-operative story game and fun should go both ways it should be fun for the vamp staff as well as the vamp players. The secondary theme is a heavily political vampire game where the struggle with your humanity is paramount. The idea will to be hold court on a monthly basis, with a strong npc backing.

As for the focus on humanity, and politics, we imagine a game where the PC struggles to maintain their humanity while being assaulted with orders by the Elders who want you to do things they can't do themselves. The struggle to maintain who you are under peer pressure, essentially. Some will be lost. Some will pick sides. Some will hope to avoid picking sides. Some will hope they can play both sides. In the end the choice comes down to each individual vampire, each individual player, and those choices will have a profound effect.

In a world that fights so hard to be static, can you be the change or will too just be swallowed up? An intensely personal game, where choices make a real difference.

With all this in mind the game will be limited to the following: Clans: Brujah, Toreador, Tremere, Ventrue. Gangrel, Nosferatu, Malkavians and Caitiff

Generation: 11-13 Disciplines: Clan only to start Embrace: No more then 80 years ago There will be no Sabbat-sphere.

Vampire applications will be processed in the following way. You will submit a concept to me via email (vamp-apps@masq.org). The concept will answer the following questions. What is your clan? What is your political standing? A brief bit about how your embrace changed you. A brief bit about how you expect that to effect your humanity.

Once the concept is approved you will be moved to CG which will be fully automated. Once you've done your +sheet, mail a background to vamp-apps@masq.org. Please try to limit your BG to no more then 4 pages. Once your bg has been reviewed by Vampstaff then you will be approved for play.

The goal of vampstaff is to process concepts/bgs every day so that all characters can be approved for play in 24-48 hours.