Difference between revisions of "Weapons"

From Masq
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Our prices are typically inflated from Real World (tm) gun prices. Illegal weapons will have an additional markup as well.  
 
Our prices are typically inflated from Real World (tm) gun prices. Illegal weapons will have an additional markup as well.  
 
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The basic categories of firearms are:  
+
The basic categories of [[firearms]] are:  
 
*Handguns
 
*Handguns
 
*Shotguns
 
*Shotguns
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There are also "Firearms" such as crossbows, bow and arrows, tasers, and mace.
 
There are also "Firearms" such as crossbows, bow and arrows, tasers, and mace.
 
<BR><BR>
 
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The basic categories of melee weapons are:  
+
The basic categories of [[melee weapons]] are:  
 
*Knives
 
*Knives
 
*Swords* Bludgeoning weapons.  
 
*Swords* Bludgeoning weapons.  

Revision as of 17:00, 21 March 2010

To request a weapon, +mail weapons with your request and your justification.

This justification should include whether the weapon is being obtained legally (and registered) or illegally. If it is being obtained illegally, let us know how you intend to acquire the weapon IC (list any pertinent stats or +files your character has).

If you aren't a gun person (aka gun nut) and don't know details about the type of weapon you want, feel free to ask and we can help you out. If you know exactly what you want you can include the gun name and the stats you think it should have on it.

Our prices are typically inflated from Real World (tm) gun prices. Illegal weapons will have an additional markup as well.

The basic categories of firearms are:

  • Handguns
  • Shotguns
  • Rifles
  • Sub-machine Guns
  • Assault Rifles.

There are also "Firearms" such as crossbows, bow and arrows, tasers, and mace.

The basic categories of melee weapons are:

  • Knives
  • Swords* Bludgeoning weapons.

Other special weapons in this category include garrotes, stakes, brass knuckles, chains, axes etc.

A quick reminder, if a weapon is in some way shape or form on your character than it is for the most part considered to be there ICly. This includes weapons in duffle bags and such. Please do not walk around with weapons and declare that they 'are not there'.

There are many reasons for this. One is simply to prevent any confusions of OOC weapons becoming IC and vice-versa. A second is that if you are not actually carrying a weapon, then its somewhere else. That means there is always the danger of someone stealing it. Of course this becomes rather problematic if someone breaks into your apartment and the weapons that -should- be there are on your character instead. Also, various code may detect the presence of weapons. Having them in your possession while they are OOC will certainly foul that up (and you might not even be aware that the code has noticed you, so you can't tell anyone they are OOC).

In short, please do not carry any weapons, or any other IC objects for that matter, when your character would not be doing so.

Pages of Interest

Weapons Permits: Briefly outline New Mexico firearms laws relating to permits.