Difference between revisions of "Tremere/paths"
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* Tremere Clanbook, pp 50-56 | * Tremere Clanbook, pp 50-56 | ||
* Blood Magic - Secrets of Thaumaturgy, pp 68-85 | * Blood Magic - Secrets of Thaumaturgy, pp 68-85 | ||
| + | * Guide to the Camarilla, pp 99-109 | ||
Staff reserve the right to refuse a path for any reason. | Staff reserve the right to refuse a path for any reason. | ||
All Tremere will have the Path of Blood as their primary path, but may learn any number of secondary paths as long as they spend the XP and time learning them. | All Tremere will have the Path of Blood as their primary path, but may learn any number of secondary paths as long as they spend the XP and time learning them. | ||
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| + | Secondary paths may be taken to one rank below primary path, until primary path is at 5. All secondary paths must be approved by the head Vampire staffer, some paths may be restricted to apprentices of a higher circle. | ||
Player-created paths are possible, but must be vetted by staff. | Player-created paths are possible, but must be vetted by staff. | ||
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| + | [[Category:Vampire]] | ||
Latest revision as of 12:09, 16 August 2012
Tremere paths that are used in this MUSH are found in:
- Vampire: The Masquerade, 2nd Edition, pp 168-171
- Tremere Clanbook, pp 50-56
- Blood Magic - Secrets of Thaumaturgy, pp 68-85
- Guide to the Camarilla, pp 99-109
Staff reserve the right to refuse a path for any reason.
All Tremere will have the Path of Blood as their primary path, but may learn any number of secondary paths as long as they spend the XP and time learning them.
Secondary paths may be taken to one rank below primary path, until primary path is at 5. All secondary paths must be approved by the head Vampire staffer, some paths may be restricted to apprentices of a higher circle.
Player-created paths are possible, but must be vetted by staff.