Difference between revisions of "Strength"
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|description=Strength is the raw, brute power of a character. It governs how much weight a character can lift, how much he can physically push and how hard he can hit another character or object. The Strength Attribute is added to a character's damage dice pool when he hits his opponent in hand-to-hand combat. It is also used when a character wishes to break, lift, or carry something, as well as when a character tries to jump a distance. | |description=Strength is the raw, brute power of a character. It governs how much weight a character can lift, how much he can physically push and how hard he can hit another character or object. The Strength Attribute is added to a character's damage dice pool when he hits his opponent in hand-to-hand combat. It is also used when a character wishes to break, lift, or carry something, as well as when a character tries to jump a distance. | ||
|onedot=You can lift 40 lbs. | |onedot=You can lift 40 lbs. | ||
Revision as of 14:25, 19 January 2013
| Category: | Attributes |
| Reference: | Unknown (Unknown edition/Unknown), page unknown. |
Strength is the raw, brute power of a character. It governs how much weight a character can lift, how much he can physically push and how hard he can hit another character or object. The Strength Attribute is added to a character's damage dice pool when he hits his opponent in hand-to-hand combat. It is also used when a character wishes to break, lift, or carry something, as well as when a character tries to jump a distance.
• Poor: You can lift 40 lbs. •• Average: You can lift 100 lbs. ••• Good: You can lift 250 lbs. •••• Exceptional: You can lift 400 lbs. ••••• Outstanding: You can lift 650 lbs and crush skulls like grapes.
| Example Specialties: | Iron Grip, Powerful Arms, Reserves of Strength, Fists Like Anvils. |