Poisons
From Masq
| Category: | Abilities |
| Subcategory: | Secondary Talent |
| Prerequisites: | Science |
| Reference: | Werewolf Players Guide (Revised edition/WW03108), page 33. |
You have a working knowledge of poisons, their effects, and antidotes. You can analyze a poison to tell its origin, and can mix a poison or antidote given time and equipment. You must have at least one dot in Science to acquire this Knowledge.
x Untalented: Untalented. • Novice: Dabbler. •• Practiced: Detective, mystery reader. ••• Competent: Pharmacist, mystery writer. •••• Expert: Forensic scientist, Emergency Room doctor. ••••• Master: Assassin!
| Possessed by: | Assassins, Detectives, Medics, Mystery Buffs, Pharmacists |
| Example Specialties: | Analysis, Antidotes, Chemical Poisons, Instant Poisons, Plant-Based Poisons, Slow-Build Poisons, Undetectable Poisons, Venoms. |