Poisons

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Category: Abilities
Subcategory: Secondary Talent
Prerequisites: Science
Reference: Werewolf Players Guide (Revised edition/WW03108), page 33.


You have a working knowledge of poisons, their effects, and antidotes. You can analyze a poison to tell its origin, and can mix a poison or antidote given time and equipment. You must have at least one dot in Science to acquire this Knowledge.


x Untalented: Untalented.
• Novice: Dabbler.
•• Practiced: Detective, mystery reader.
••• Competent: Pharmacist, mystery writer.
•••• Expert: Forensic scientist, Emergency Room doctor.
••••• Master: Assassin!


Possessed by: Assassins, Detectives, Medics, Mystery Buffs, Pharmacists
Example Specialties: Analysis, Antidotes, Chemical Poisons, Instant Poisons, Plant-Based Poisons, Slow-Build Poisons, Undetectable Poisons, Venoms.