Vampire/theme

From Masq
Revision as of 22:45, 16 March 2010 by Tyrell (Talk | contribs)

The main theme of the game is to have fun. This is a co-operative story game and fun should go both ways it should be fun for the vamp staff as well as the vamp players. The secondary theme is a heavily political vampire game where the struggle with your humanity is paramount. The idea will to be hold court on a monthly basis, with a strong npc backing.

As for the focus on humanity, and politics, we imagine a game where the PC struggles to maintain their humanity while being assaulted with orders by the Elders who want you to do things they can't do themselves. The struggle to maintain who you are under peer pressure, essentially. Some will be lost. Some will pick sides. Some will hope to avoid picking sides. Some will hope they can play both sides. In the end the choice comes down to each individual vampire, each individual player, and those choices will have a profound effect.

In a world that fights so hard to be static, can you be the change or will too just be swallowed up? An intensely personal game, where choices make a real difference.