Difference between revisions of "XP Policy"
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* To raise any stat to 4 or higher, double the cost again. For example, to raise an attribute to level 4, it costs 3 x 4 x 2=24XP. | * To raise any stat to 4 or higher, double the cost again. For example, to raise an attribute to level 4, it costs 3 x 4 x 2=24XP. | ||
− | * Post-chargen, secondary abilities cost the same to raise via XP. | + | * Post-chargen, secondary abilities cost the same as primary abilities to raise via XP. |
* [[VampireXP|Vampires]] | * [[VampireXP|Vampires]] | ||
* [[ShifterXP|Shifters]] | * [[ShifterXP|Shifters]] |
Revision as of 02:41, 8 January 2013
Experience points are awarded on a number of factors: Primarily players vote for each other using the +xp/vote system (type +help xp for details on how to use the system). You can also nominate fellow players for additional bonus XP using the +rec command (+help rec). Staff may also give out XP for good scenes and for building public projects or helping with code. Finally, a very small amount is given to each player based on the time spent active. |
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