Enigmas
From Masq
Category: | Abilities |
Subcategory: | Primary Skill |
Prerequisites: | None |
Reference: | Mage the Ascension (2nd edition/WW4300), page 88. |
Mysteries are stock in trade for magic-workers. Some magicians make an especial study of puzzles, riddles and mysterious circumstances, though. When gut instincts fail and logic can't offer a solution, the character with a broad knowledge of Enigmas sees clever solutions, hidden meanings and the motives behind such tricks. The Enigmas Knowledge can be used for figuring out the best way to approach a puzzle, the answer to a spirit's riddle or even just the morning crossword.
x Unskilled: Unskilled. • Novice: How'd those riddles go in The Hobbit? •• Practiced: Towers of Hanoi, foxes and geese and a plethora of riddles all fill your head. ••• Competent: You can puzzle out the motives of spirits and madmen. •••• Expert: You do crosswords in pen — in 10 minutes. ••••• Master: You are an enigma.
Possessed by: | Detectives, Analysts, Game Players, Philosophers, Psychologists, Raving Nutcases |
Example Specialties: | Deduction, Riddles, Quick Solutions, Historical Puzzles, Codes and Ciphers |