Firearms

From Masq
Category: Abilities
Subcategory: Primary Skill
Prerequisites: None
Reference: Vampire the Masquerade (Revised edition/WW2300), page 124.


Killing someone in an archaic or supernatural mode raises questions. Sometimes it's easiest to just let our friends at Smith & Wesson do the job. This Skill covers the use of firearms of various sorts, be they rifles, shotguns, pistols, or even high-end military firearms. It does not, however, grant any skill in artillery or explosives. Knowledge in Firearms means a character is able to fire, clean and repair guns, and also allows a general knowledge. This skill is also used to unjam guns (Wits + Firearms).


x Unskilled: Unskilled.
• Novice: You had a BB gun as a kid.
•• Practiced: You while away the occasional hour at the gun club.
••• Competent: You've survived a firefight or two.
•••• Expert: You could pick off people for a living.
••••• Master: You've been practicing since the debut of the Winchester.


Possessed by: Sabbat, Policemen, Military Personnel, Survivalists, Hunters
Example Specialties: Quick Draw, Gunsmithing, Pistols, Sniping, Revolvers, Shotguns