Firearms
From Masq
Category: | Abilities |
Subcategory: | Primary Skill |
Prerequisites: | None |
Reference: | Vampire the Masquerade (Revised edition/WW2300), page 124. |
Killing someone in an archaic or supernatural mode raises questions. Sometimes it's easiest to just let our friends at Smith & Wesson do the job. This Skill covers the use of firearms of various sorts, be they rifles, shotguns, pistols, or even high-end military firearms. It does not, however, grant any skill in artillery or explosives. Knowledge in Firearms means a character is able to fire, clean and repair guns, and also allows a general knowledge. This skill is also used to unjam guns (Wits + Firearms).
x Unskilled: Unskilled. • Novice: You had a BB gun as a kid. •• Practiced: You while away the occasional hour at the gun club. ••• Competent: You've survived a firefight or two. •••• Expert: You could pick off people for a living. ••••• Master: You've been practicing since the debut of the Winchester.
Possessed by: | Sabbat, Policemen, Military Personnel, Survivalists, Hunters |
Example Specialties: | Quick Draw, Gunsmithing, Pistols, Sniping, Revolvers, Shotguns |