Lockpicking

From Masq
Category: Abilities
Subcategory: Secondary Skill
Prerequisites: None
Reference: Bastet (2nd edition/WW3075), page 82.


Keys, schmeys. This skill won't do you much good if computers or other electronics are involved, but for mechanical locks... well, they clearly didn't really want to keep YOU out.


x Unskilled: Hope you've got a key... or a really big hammer.
• Novice: Simple mortise locks.
•• Practiced: Cylinder locks and basic security systems.
••• Competent: Advanced security locks and systems.
•••• Expert: Safes.
••••• Master: Bank vaults or Rikers Island Penitentiary.


Possessed by: Burglars, Safecrackers, Locksmiths, Escape Artists.
Example Specialties: Combination Locks, Alarm Systems, Mag-Card Locks, Jail Cells, Personal Restraints.