Occult

From Masq
Category: Abilities
Subcategory: Primary Knowledge
Prerequisites: None
Reference: Mage: The Ascension (Revised edition/WW4600), page 90.


This Trait describes your character's depth of occult knowledge, including mysticism, curses, magic, folklore, Umbral lore and various other lore related to the strange creatures and occurrences in the world. It doesn't necessarily imply that everything your character knows is correct, but it does give her insight to weed out the total nonsense. (Although she may still think that voodoo doesn't work, for example, she does know the general way others think that it does.) A character with a high level of Occult also knows a good amount about mages and magical practice, though again such knowledge may be incomplete or inaccurate. It's better than nothing, though!


x Ignorant: Ignorant.
• Student: You have some friends who are into weird stuff.
•• College: Curiosity has gotten you into the occult, but it's bigger than you've imagined.
••• Masters: Bizarre phenomena haunt your dreams, and you can place the significance of all manner of symbols and artifacts.
•••• Doctorate: You're a true believer, and you can usually weed out the crap from the valid.
••••• Scholar: Not much surprises you anymore.


Possessed by: Occultists, Pagans, Parapsychologists, Exorcists, Pulp Writers
Example Specialties: Voudoun, Witches, Ghosts, Death Mythology, Infernalism, New Age, Folk Tales