Shifter/Renown Types

From Masq

Cleverness

I shall be silent and quick
I shall watch my own shadow
I shall follow the whispers
And survive, learn and prosper

How good is a werecat at discovering hidden secrets? How well can she manipulate rivals? Is she good at riddles or successful at business? If she excels this way, she wins renown. A clever cat is a famous cat. Cleverness measures a Bastet's skill for misdirection, trivia, wits, and bravado. If you're good at pranks, puzzles, and hidden meanings, the others will recall your name.

Ferocity

I shall stand my ground
Govern my hatred
Master my fury
And scatter foes to the wind

Bastet are not the warriors that Garou are, and their quests are far more personal. Even so, combat savvy, strength, and raw savagery are prized among the cat-folk. Ferocity measures a Bastet's temper, kills, and sheer attitude. You don't have to be nine feet tall to have a fierce reputation. Sometimes, you just have to look fierce. A few withering stares and dark rumors will have others making room at the fire.

Glory

I shall be valorous
I shall be dependable
I shall be generous
I shall protect the weak
I shall slay the Wyrm

As Gaia's warriors, Garou place a high value on Glory renown. Glory is generally earned by proving oneself in battle. The most direct way is through seeking out minions of the Wyrm and destroying them, but there is also Glory (and Honor) to be found in dutifully serving at a caern and defending it from enemies. Glory can also be earned by recounting tales of battles so that other may learn about their enemies.

Ahrouns and Galliards focus on Glory renown.

Corax also favor Glory. They may have a slightly different interpretation of what constitutes glory however, and are more likely to consider defeating an enemy through trickery glorious than Garou are. Corax Glory renown is quite rare, as they're not built for combat. Their rules of Glory are: only fight when you have to; fight to win; and no second chances.

Honor

I shall be respectful
I shall be loyal
I shall be just
I shall live by my word
I shall accept all fair challenges

Garou gain Honor renown upholding the ways of the Garou, showing respect to each other, and serving Gaia even when it requires great sacrifice. Performing the Rites of the Garou often brings honor to the ritemaster. Helping to defend caerns, fetishes, people, or other places from the Wyrm brings honor to a Garou. Keeping Kinfolk safe and ensuring that the next generation of Garou are raised well bring Honor to a Garou.

Philodox and Ahrouns are expected to strive after Honor. Philodox pursue it as their primary source of renown, while Ahrouns pursue it as a secondary source.

Bastet and Corax also value Honor, though they may emphasize certain aspects more than others.

Corax Honor renown is usually for things that help the breed as a whole, or kinfolk. Their rules of Honor are: if you're going to do it, do it all the way; get witnesses; and don't do it unless you're sure.

Wisdom

I shall be calm
I shall be prudent
I shall be temperate
I shall be merciful
I shall think before I act and listen before I think

Garou with a reputation for Wisdom are the ones most likely to be listened to and deferred to at moots. High Wisdom Renown marks a character who thinks through her words and actions before sharing them, and is adept at sensing when others have not done the same.

Werewolves rich in both wisdom and glory are a rare breed. The two are often at odds, with the glory-seekers charging into battle at any opportunity and those who quest for Wisdom picking their battles carefully. Both have their advantages, but those who lose on the quest for Wisdom are most likely to be able to try again. A werewolf who is both wise and valorous knows when to fight and how, and he is, therefore, the most valuable of allies.

Theurges pursue Wisdom as their primary source of renown; Philodox and Galliards as secondary.

Wisdom is the primary source of renown for Corax, and is somewhat conflated with 'knowledge' for them -- by Corax standards, the raven who risks danger for another tidbit of useful information is Wiser than the one who plays it safe and leaves it be. Their rules of Wisdom are: get it fast; get it accurate; get out safely so you can tell someone.