Swimming

From Masq
Category: Abilities
Subcategory: Secondary Talent
Prerequisites: Athletics
Reference: Werewolf Players Guide (2nd edition/WW03108), page 32.


You can keep yourself from drowning and move skillfully from place to place in the water.


x Untalented: Default roll is Athletics.
• Novice: You can swim and tread water.
•• Practiced: You know your strokes and can swim quickly for long periods.
••• Competent: You can teach others to swim and can serve as a lifeguard.
•••• Expert: You're captain of the swim team.
••••• Master: You're headed for the Olympics.


Possessed by: Athletes, Surfers, Almost Anyone
Example Specialties: Distance, Livesaving, Racing, Sea, Survival

How to Swim: Without the Swimming skill, normal swimming speed is 8 yards + your Dexterity. The Swimming skill increases your speed to 12 yards + your Dexterity provided that is your only action during a turn. To swim faster than normal, roll Swimming + Stamina, (difficulty 7). Each success adds three yards to your speed. You may roll every turn until you get no successes, in which case you must maintain or decrease your speed or risk exhaustion.