Technology

From Masq
Category: Abilities
Subcategory: Primary Skill
Prerequisites: None
Reference: Mage: The Ascension (Revised edition/WW4600), page 87.


Skill with Technology covers all manner of repairs, electronics, mechanical aptitude and other gew-gawgery with devices. Characters skilled in Technology can not only use all manner of devices, but they can also repair or modify such items. Of course, tools and diagrams are most helpful in this endeavor, but sometimes there's no help for it but to trust to luck. Characters without this Skill can probably operate a toaster or a microwave oven, but they wouldn't even know how to change the oil in a car.


x Unskilled: Unskilled.
• Novice: Fuse boxes, broken toasters and oil changes are your purview.
•• Practiced: You've done some electrical or mechanical hobbying, and you put together all sorts of useless crap in your garage.
••• Competent: Electrical and mechanical engineering are well within your range of skill, and you can repair many objects or make new ones.
•••• Expert: You can even program a VCR.
••••• Master: If it works on a technological principle, you can break, build, repair or rewire it.


Possessed by: Engineers, Repairmen, Technocrats, Inventors, Saboteurs, Security Specialists
Example Specialties: Mechanics, Engines, Tinkering, Security