Difference between revisions of "+roll"

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(Created page with ''''+roll <dice>'''<br> '''+roll <dice>=<difficulty>'''<br> '''+roll $<shortcut>'''<br> '''+shortcuts'''<br> '''+roll/verify''' This command will roll a specified number of dice …')
 
 
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'''+roll <dice>'''<br>
+
Masq has robust dice code to meet nearly every situation. 
'''+roll <dice>=<difficulty>'''<br>
+
The following two commands will get you through 90% of the rolling you
'''+roll $<shortcut>'''<br>
+
need to do in the game.  When you run these commands, the results show
'''+shortcuts'''<br>
+
to everyone in the room with you.  Staff sees all rolls for debugging
'''+roll/verify'''
+
and judging purposes.
  
This command will roll a specified number of dice against a given target
+
Wound penalties are automatically accounted for in your rolls.
and inform everyone in the locale what was rolled. All dice will be seen
+
Automatic successes for Potence are included by default.
if no difficulty is given but if a difficulty is used the actual numbers
+
rolled will be kept secret. Staff sees all rolls for debugging purposes.
+
You can use simple addition and subtraction statements in dice rolls,
+
such as "+roll dexterity+firearms-2=5+2" and you can roll other player's
+
stats as part of a difficulty target-- "+roll 6=[[Maxine]]'s willpower".
+
Wound penalties are automatically accounted for in your rolls. Automatic
+
successes for Potence are included by default. To roll a stat with a two
+
word name (ie: "Animal Ken") replace the space with an underscore "_".
+
  
An optional >PLAYERLIST may be placed at the end of the command to prevent
+
                '''+roll <stat1> + <stat2>=<difficulty>
people in the area from seeing the roll. Playerlist is a comma-delimited
+
'''
list of other players who will see this outcome of the roll.
+
Example: +roll Wits + Alertness=6
For example: '''+roll Wits+Alertness=4>Tom,Dick,Harry''' will send the outcome
+
Result: VERIFY(SJRX) Augury rolls wits + alertness against 6 and gets
to yourself, Tom, Dick and Harry.
+
1 success.
 +
Note: Rolls typically consist of an Attribute and Ability (see your
 +
+sheet for examples of which stats are which).
  
There are some options that allow you to alter dice rolling behavior:
+
Sometimes you want to roll a single stat:
  !nowound  : Omits wound penalties for things like soak rolls.
+
  !quiet    : Shows your roll only to yourself and not your room.
+
  !#again    : Rerolls #, which can be 8, 9, or 10. You can use this for
+
              things like rerolling 10s for specialties.
+
  !job#      : Adds the results of your roll to job#.
+
  !willpower : Automatically spends willpower for a free success.
+
Options can be inserted anywhere in your roll, and should have a space
+
before them to make sure they're recognized and not mistaken for a stat!
+
  
There is also an option to roll what are called "shortcuts". This lets
+
                      '''+roll <stat>=<difficulty>'''
you type "+roll $soak" instead of "+roll stamina !nowound=6". For a full
+
list of shortcuts type "+shortcuts". Some shortcuts have a default
+
difficulty, but you can override this if you like, which can also be used
+
to add options or a playerlist to a shortcut roll. Note that without
+
specifying a difficulty it is not currently possible to add options or a
+
playerlist to a shortcut roll.
+
  ie: <tt>"+roll $soak=6>Augury", or "+roll $bite=6 !willpower !job17"</tt>
+
  
The last command is for verification of any roll. You can type this
+
Example: +roll SelfControl=8
command and see the last 15 dice rolls that you have been present for.
+
VERIFY(NFPC) Augury rolls SelfControl against 8 and gets 2 successes.
You can then verify any roll by comparing the four digit ID in the roll
+
 
on your screen to what's in your verification log.
+
Sometimes you only want particular people to see your roll, or people
 +
who are not in the room with you to see it.
 +
 
 +
    '''+roll <stat1> + <stat2>=<difficulty> > Player1,Player2,Player3'''
 +
 
 +
Example: +roll Dexterity + Dodge=6>Augury,Fang,Fortune
 +
VERIFY(PHNG) Augury rolls Dexterity + Dodge against 6 and gets
 +
3 successes.  Sent to: Augury, Fortune, and Fang
 +
Note: Only yourself, Augury, Fortune and Fang would see this roll.
 +
      All positions after Player1 are optional.
 +
 
 +
For more complicated rolling scenarios, like combat and +myjobs see
 +
+help roll2
 +
 
 +
----
 +
As you advance in the game, you'll learn there's different types of
 +
modifiers and scenarios for dice.
 +
 
 +
The following modifiers can be added to a roll:
 +
 
 +
!nowound  : Omits wound penalties for things like soak rolls.
 +
!quiet    : Shows your roll only to yourself and not your room.
 +
!10again  : Rerolls 10s for stats with specialties
 +
!job#      : Adds the results of your roll to job#.
 +
!willpower : Automatically spends willpower for a free success.
 +
 
 +
These modifiers can be inserted anywhere in your roll, with one
 +
important exception. For any roll involving another player's stat(s)
 +
as the target difficulty, the modifier MUST be placed before the
 +
target difficulty, otherwise an error will occur. You can add
 +
multiple modifiers to a single roll.
  
 
Examples:
 
Examples:
<tt>
+
<br>
        +roll Firearms+Dexterity
+
+roll Stamina=6 !nowound<br>
        +roll 7=6
+
+roll Manipulation+Subterfuge=6 !quiet !10again<br>
        +roll Stamina=6
+
+roll Charisma+Subterfuge !willpower=Dick's Willpower<br>
        +roll Intimidation+Manipulation=Dick's Willpower
+
+roll Intelligence+Research=6 !job99<br>
        +roll Occult+Wits=Tom's Wits+Tom's Courage
+
+roll Wits+Occult !willpower=Tom's Wits+Tom's Courage
        +roll Occult+Wits=10-Harry's Humanity>Tom,Harry
+
<br>
        +roll Intelligence+Animal_Ken=7 !job1>Tom
+
 
        +roll $gun
+
See +help roll3, for more information on dice shortcuts and verification.
        +roll/verify
+
 
</tt>
+
----
 +
'''+shortcuts'''<br>
 +
'''+roll $<shortcut>'''<br>
 +
'''+roll/verify'''<br>
 +
 
 +
+shortcuts comprises a list of some of the rolls typically used in basic
 +
combat scenes.  See +help init for info on the coded initiative system.
 +
 
 +
As +shortcuts are for basic scenes, to help players run combat amongst
 +
themselves, it is not possible to override the default difficulty listed
 +
in +shortcuts, nor add a playerlist or modifiers to a shortcut +roll.
 +
 
 +
Example:
 +
+roll $soak -- instead of having to +roll stamina !nowound=6
 +
 
 +
Lastly, +roll/verify lists out the last 15 dice rolls that you witnessed.
 +
If you are concerned about spoofing, you can compare the four digit ID
 +
of the +roll you saw to the contents of this verification log.
 +
 
  
Bug reports should be reported using the +bug command.
 
 
[[Category:Help]]
 
[[Category:Help]]
 
[[Category:+help]]
 
[[Category:+help]]

Latest revision as of 09:48, 11 April 2014

Masq has robust dice code to meet nearly every situation. The following two commands will get you through 90% of the rolling you need to do in the game. When you run these commands, the results show to everyone in the room with you. Staff sees all rolls for debugging and judging purposes.

Wound penalties are automatically accounted for in your rolls. Automatic successes for Potence are included by default.

                +roll <stat1> + <stat2>=<difficulty>

Example: +roll Wits + Alertness=6 Result: VERIFY(SJRX) Augury rolls wits + alertness against 6 and gets 1 success. Note: Rolls typically consist of an Attribute and Ability (see your +sheet for examples of which stats are which).

Sometimes you want to roll a single stat:

                      +roll <stat>=<difficulty>

Example: +roll SelfControl=8 VERIFY(NFPC) Augury rolls SelfControl against 8 and gets 2 successes.

Sometimes you only want particular people to see your roll, or people who are not in the room with you to see it.

   +roll <stat1> + <stat2>=<difficulty> > Player1,Player2,Player3

Example: +roll Dexterity + Dodge=6>Augury,Fang,Fortune VERIFY(PHNG) Augury rolls Dexterity + Dodge against 6 and gets 3 successes. Sent to: Augury, Fortune, and Fang Note: Only yourself, Augury, Fortune and Fang would see this roll.

     All positions after Player1 are optional.

For more complicated rolling scenarios, like combat and +myjobs see +help roll2


As you advance in the game, you'll learn there's different types of modifiers and scenarios for dice.

The following modifiers can be added to a roll:

!nowound   : Omits wound penalties for things like soak rolls.
!quiet     : Shows your roll only to yourself and not your room.
!10again   : Rerolls 10s for stats with specialties
!job#      : Adds the results of your roll to job#.
!willpower : Automatically spends willpower for a free success.

These modifiers can be inserted anywhere in your roll, with one important exception. For any roll involving another player's stat(s) as the target difficulty, the modifier MUST be placed before the target difficulty, otherwise an error will occur. You can add multiple modifiers to a single roll.

Examples:
+roll Stamina=6 !nowound
+roll Manipulation+Subterfuge=6 !quiet !10again
+roll Charisma+Subterfuge !willpower=Dick's Willpower
+roll Intelligence+Research=6 !job99
+roll Wits+Occult !willpower=Tom's Wits+Tom's Courage

See +help roll3, for more information on dice shortcuts and verification.


+shortcuts
+roll $<shortcut>
+roll/verify

+shortcuts comprises a list of some of the rolls typically used in basic combat scenes. See +help init for info on the coded initiative system.

As +shortcuts are for basic scenes, to help players run combat amongst themselves, it is not possible to override the default difficulty listed in +shortcuts, nor add a playerlist or modifiers to a shortcut +roll.

Example: +roll $soak -- instead of having to +roll stamina !nowound=6

Lastly, +roll/verify lists out the last 15 dice rolls that you witnessed. If you are concerned about spoofing, you can compare the four digit ID of the +roll you saw to the contents of this verification log.