Difference between revisions of "Firearms"

From Masq
(Created page with '{{Skill |level=Primary |prereqs=None |title=Vampire the Masquerade |edition=Revised |booknumber=WW2300 |page=124 |description=Killing someone in an archaic or supernatural mode r…')
 
m
 
Line 6: Line 6:
 
|booknumber=WW2300
 
|booknumber=WW2300
 
|page=124
 
|page=124
|description=Killing someone in an archaic or supernatural mode raises questions.  Sometimes it's easiest to just let our friends at Smith & Wesson do the job.  This Skill covers use of firearms of various sorts, be they rifles, shotguns, pistols or even high-end military firearms.  It does not, however grant any skill in artillery or explosives.  With knowledge in Firearms, a character is able to fire, clean and repair guns, while also allowing a general knowledge.  This skill is also used to unjam guns (Wits + Firearms).
+
|description=Killing someone in an archaic or supernatural mode raises questions.  Sometimes it's easiest to just let our friends at Smith & Wesson do the job.  This Skill covers the use of firearms of various sorts, be they rifles, shotguns, pistols, or even high-end military firearms.  It does not, however, grant any skill in artillery or explosives.  Knowledge in Firearms means a character is able to fire, clean and repair guns, and also allows a general knowledge.  This skill is also used to unjam guns (Wits + Firearms).
 
|onedot=You had a BB gun as a kid.
 
|onedot=You had a BB gun as a kid.
 
|twodots=You while away the occasional hour at the gun club.
 
|twodots=You while away the occasional hour at the gun club.
Line 13: Line 13:
 
|fivedots=You've been practicing since the debut of the Winchester.
 
|fivedots=You've been practicing since the debut of the Winchester.
 
|possessedby=Sabbat, Policemen, Military Personnel, Survivalists, Hunters
 
|possessedby=Sabbat, Policemen, Military Personnel, Survivalists, Hunters
|specialties=Fast-Draw, Gunsmithing, Pistols, Sniping, Revolvers, Shotguns
+
|specialties=Quick Draw, Gunsmithing, Pistols, Sniping, Revolvers, Shotguns
 
}}
 
}}

Latest revision as of 06:09, 19 January 2013

Category: Abilities
Subcategory: Primary Skill
Prerequisites: None
Reference: Vampire the Masquerade (Revised edition/WW2300), page 124.


Killing someone in an archaic or supernatural mode raises questions. Sometimes it's easiest to just let our friends at Smith & Wesson do the job. This Skill covers the use of firearms of various sorts, be they rifles, shotguns, pistols, or even high-end military firearms. It does not, however, grant any skill in artillery or explosives. Knowledge in Firearms means a character is able to fire, clean and repair guns, and also allows a general knowledge. This skill is also used to unjam guns (Wits + Firearms).


x Unskilled: Unskilled.
• Novice: You had a BB gun as a kid.
•• Practiced: You while away the occasional hour at the gun club.
••• Competent: You've survived a firefight or two.
•••• Expert: You could pick off people for a living.
••••• Master: You've been practicing since the debut of the Winchester.


Possessed by: Sabbat, Policemen, Military Personnel, Survivalists, Hunters
Example Specialties: Quick Draw, Gunsmithing, Pistols, Sniping, Revolvers, Shotguns