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| − | '''News Files'''
| + | This page is currently under construction and will be split into several pages once the final adjustments are complete. |
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| − | ---- | + | * [[News Welcome|Welcome]] - You're new? Then this is what you need |
| | + | * [[News Rules|Rules]] - Masq's OOC Rules and Discipline Policy |
| | + | * [[News Apps|Apps]] - How to get that character you've been wanting |
| | + | * [[News FAQ|FAQ]] Answers to some common questions |
| | + | * [[News In-Game|In-Game]] - Experience, Superknowledge, and more! |
| | + | * [[News Building|Building]] - Building and Housing |
| | + | * [[News Staff|Staff]] A listing of staff by rank and by department |
| | + | * [[News All|All]] - A list of all news topics. |
| | + | <nowiki>**</nowiki> indicates new information! |
| | | | |
| − | | + | [[Category:Core]] |
| − | To see the next menu type NEWS <topic> where topic is replaced by
| + | [[Category:News]] |
| − | the subject listed above. For example, to read the staff listings,
| + | |
| − | type NEWS STAFF. It works this way through all of the menus. To read
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| − | all of our news files (which you are responsible for knowing the
| + | |
| − | contents of), just start at the beginning and follow the suggested
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| − | reading at the end of each file. Enjoy! To start, type NEWS WELCOME.
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| − | | + | |
| − | | + | |
| − | ----
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| − | | + | |
| − | | + | |
| − | = Welcome You're new? Then this is what you need =
| + | |
| − | Getting Started How to get off on the right foot.
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| − | Theme Putting the Dark in World of Darkness.
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| − | Setting Welcome to Albuquerque, New Mexico!
| + | |
| − | Profile What to expect and what we're about as a game.
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| − | Copyright Legalese satisfied.
| + | |
| − | Wiki Our online Wiki.
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| − | | + | |
| − | === Theme ===
| + | |
| − | Remember those old stories you used to tell around the campfire,
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| − | trying to scare your friends? Remember the horror films you used
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| − | to watch late at night, pretending that you weren't frightened?
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| − | You couldn't sleep, shivering under the covers, and when you
| + | |
| − | finally did drop off, your dreams were filled with twisted,
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| − | terrifying shapes from the darkest depths of your unconscious mind.
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| − | | + | |
| − | What if all those stories were actually true?
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| − | | + | |
| − | The basic premise of White Wolf's "World of Darkness" Storyteller
| + | |
| − | game systems is that supernatural creatures such as vampires and
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| − | werewolves are actually secretly living amongst us, with humanity
| + | |
| − | none the wiser. To protect themselves, the elders of the Camarilla
| + | |
| − | came up with the concept of the "Masquerade," essentially doing
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| − | everything in their power to convince people that vampires don't
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| − | exist. Other supernatural races have other means to conceal their
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| − | existence from humanity. But they are all around us: manipulating
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| − | us for their own devices, scheming, plotting, fighting great
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| − | battles, and more.
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| − | | + | |
| − | Masquerade's world of Gothic/punk horror is just like our world;
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| − | it's just that all the nightmares are actually real. Tension is
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| − | stronger, cops more corrupt, criminals even more firmly in control.
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| − | It is not a pretty world, though there will always be moments of
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| − | startling beauty, made all the precious by the tarnished setting.
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| − | It is a world where any mistake could be your last.
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| − | | + | |
| − | '''Theme 2'''
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| − | | + | |
| − | Most of you begin play on the game as a mortal, with no knowledge of the
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| − | supernatural that lurks just underneath the mundane seeming of the world.
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| − | More than likely, you scoff at all those silly stories created by fertile
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| − | imaginations to inspire terror and fascination. Vampires and werewolves
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| − | are as real to you as the UFOs you read about in the tabloids.
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| − | There's no such thing as monsters.
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| − |
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| − | Except some of you ARE the monsters. You have to protect your secret at
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| − | all cost and to try to blend in. You're a simple human...
| + | |
| − | just like everybody else, right?
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| − | | + | |
| − | Careful, your fangs are showing...
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| − | | + | |
| − | All of you are here to share in a communal storytelling. Together with
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| − | your new friends, you will tell stories of madness and fear, of lust and
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| − | redemption... tales of things that go bump in the night... tales of peril,
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| − | paranoia, and sinister, shadowy evil. These stories can capture your
| + | |
| − | imagination far more easily than any play or movie, because you will be
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| − | creating the story with others, becoming part of the adventure. At the
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| − | heart of these stories is your character, be it mortal, vampire, shifter,
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| − | or something stranger still.
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| − | | + | |
| − | Welcome to your nightmare. Welcome to the Masquerade!
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| − | | + | |
| − | === Setting (1/2) ===
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| − | Surrounded by the towering Sandia mountain range to the east, the Manzano
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| − | mountains to the southeast, and a high volcanic mesa to the west,
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| − | Albuquerque sits astride the nurturing Rio Grande River. Dizzying views
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| − | unfold over sweeping vistas across a truly magical landscape, filled
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| − | with a myriad natural wonders. If New Mexico is truly the "Land of
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| − | Enchantment," then, surely, Albuquerque must be its gateway!
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| − |
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| − | Founded in 1706 by Spanish settlers, the town was named after the Duke
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| − | of Alburquerque; while the first "r" in the spelling was later dropped,
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| − | Albuquerque is still referred to as "Duke City." Ancient Indian Pueblo
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| − | culture and the influence of the Spanish settlers combine into a rich and
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| − | unique cultural history which makes Albuquerque, one of the nation's
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| − | oldest inland communities, an eclectic mix of the past and the present.
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| − | The lure of open space continues to draw people to this fast-growing
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| − | community which still retains a "small-town" feel.
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| − | | + | |
| − | '''Setting 2'''
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| − | | + | |
| − | In our online version of the city, set in the recent past, Albuquerque
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| − | has a somewhat darker reality (see NEWS THEME). However, many of the
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| − | surface things remain the same. The grandeur of the natural setting is
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| − | unparalleled; unforgettable sunsets continue to spread out across the
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| − | vast sky. Albuquerque remains a home to the arts, traditional and
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| − | contemporary... it is home to some of the nation's finest high-tech
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| − | research facilities... it houses a nationally ranked University... and
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| − | so much more. Albuquerque continues to be a choice visitor destination
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| − | and a great place to live! Welcome to our Albuquerque!
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| − | | + | |
| − | Quick Facts:
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| − | * Albuquerque is the largest city in New Mexico, with approximately
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| − | 700,000 residents in the greater metropolitan area.
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| − | * Most people assume that Albuquerque is a desert. In fact, although some
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| − | of the environment is xeric, the city's elevation of 5,314 feet above
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| − | sea level makes it the highest metropolitan city in the United States.
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| − | While Albuquerque does enjoy low humidity and warm temperatures around
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| − | the year, it does, indeed, snow here.
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| − | | + | |
| − | | + | |
| − | === Profile ===
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| − | One of the greatest things about Masq has always been its enduring
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| − | sense of community. After the game closed in 2007, former players
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| − | and staff continued to stay in touch and many sought to have the
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| − | game reopen. We are grateful for your continued support.
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| − | | + | |
| − | We believe that all of us, players and staff alike, are here to
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| − | have a good time. As staff, however, we know that we have an
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| − | additional responsibility to create a fun and interesting
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| − | storytelling environment for our players. We fully acknowledge
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| − | that a game is nothing without its players and we welcome your
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| − | feedback. We are here to help you. You may not always get exactly
| + | |
| − | what you want, but we will always treat you with the utmost respect
| + | |
| − | and consideration.
| + | |
| − | | + | |
| − | We expect the same sort of adult behavior from our players. We hope
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| − | that you will always treat one another (and staff) with politeness
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| − | and courtesy. We encourage all Masq players to get involved in our
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| − | plots, to tell their own stories, and to generate RP for others.
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| − | We value your enthusiasm and creativity!
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| − | | + | |
| − | To paraphrase Bill & Ted: be excellent to each other, and RP on, dudes!
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| − | | + | |
| − | This is what we are about. We really do believe that this is a
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| − | community -- one that can grow and thrive. We look forward to this
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| − | next phase of Masq's evolution. Let's go out there and have some fun!
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| − | | + | |
| − | -Masquerade staff
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| − | | + | |
| − | === Copyright Notice ===
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| − | "Vampire: The Masquerade and Werewolf: The Apocalypse are copyright (c)
| + | |
| − | 1991-2010 by White Wolf. All material herein is used with permission
| + | |
| − | from the publisher, and may not be reproduced in any way without permission."
| + | |
| − | | + | |
| − | All items created for the MUSH shall remain copyrighted by the original
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| − | builder or coder. However, MASQ retains the right to keep all publicly
| + | |
| − | used buildings or code after the original author has left. In English,
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| − | if you make a building or code, the copyright is yours and you can take
| + | |
| − | it to other games or do as you wish. However, when you leave, we
| + | |
| − | reserve the right to keep using your stuff and to modify it as we need.
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| − | | + | |
| − | | + | |
| − | | + | |
| − | = Rules Masq's OOC Rules and Discipline Policy =
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| − | In order to maintain a friendly and orderly environment, the
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| − | staff has composed the following regulations. We expect players and
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| − | staff to abide by these rules and to treat one another with courtesy and respect.
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| − |
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| − | AUP Masq's Acceptable Use Policy.
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| − | Conflicts When you just can't get along with someone.
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| − | Discipline What happens when you break the rules.
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| − | Non-Consent Just like real life, bad things will happen.
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| − | Retirement When you feel it's time to let go.
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| − | Housekeeping Character purges. Don't stay away too long!
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| − | ** indicates new information!
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| − | | + | |
| − | === Acceptable Use Policy ===
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| − | This AUP is a guideline and not a comprehensive list of prohibited behaviors.
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| − | Conduct that is not expressly defined may be deemed by staff to be in
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| − | violation of the spirit of a particular policy. Staff reserves the right
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| − | to add or modify the AUP at any time; however, changes to the AUP must
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| − | be approved by all of staff.
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| − | | + | |
| − | The following are currently sections of the AUP:
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| − | Alts
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| − | Character Death
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| − | Database
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| − | Harassment
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| − | Public Forums
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| − | Spoofing
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| − | Spying
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| − | | + | |
| − | If you have questions or want clarification of any rule, please feel free to contact staff.
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| − | | + | |
| − | ====ALTS====
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| − | While you are allowed to have alts (alternate characters), you may not:
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| − | *+xp/vote for your own alts
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| − | *Hire your alt as an employee or have your alts living together
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| − | *Create an alt to benefit an existing alt
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| − | *Fight in the same combat with multiple characters
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| − | *Share SK or other knowledge between alts
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| − | *Create an alt to avenge or investigate the death of another alt
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| − | *Be in a relationship with your own alt (that's playing with yourself
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| − | - you'll go blind!)
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| − | Basically, your alts should not do anything which might bring them
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| − | into close IC contact or conflict.
| + | |
| − | | + | |
| − | ====CHARACTER DEATH====
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| − | * Any character investigating the death or disappearance of a PC must
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| − | have been created prior to the PC's death.
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| − | In other words, no one can make a new character to investigate the death
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| − | of a character... only existing characters can investigate.
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| − | * IC Wills and "notes to be opened in case of my death" must be approved
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| − | by RP Staff PRIOR TO the character's death.
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| − | | + | |
| − | ====DATABASE====
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| − | The following will be treated as grounds for immediate expulsion from the game:
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| − | *Deliberate malicious tampering with MUSH code
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| − | *Any attempt to crash the MUSH, destroy the database, or gain unauthorized
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| − | powers
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| − | *Attempting to "hack" into someone else's character (aka "identity theft")
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| − | | + | |
| − | ====HARASSMENT====
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| − | * All Masq players have the right to an environment free of harassment.
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| − | In this instance, harassment is defined as offensive, belittling,
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| − | stalking, or threatening behavior directed at an individual player
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| − | or group of players. Harassment of any kind will not be tolerated.
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| − | * Deliberately hurting feelings or insulting another player with the
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| − | intent to cause harm is not allowed. This includes direct verbal
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| − | abuse and defamation. The player need not be logged in if said abuse
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| − | occurs in a public forum.
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| − | * Verbal abuse can include obscene, profane, and vulgar language directed
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| − | at another player. While different people have different definitions of
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| − | "obscene," the language must be stopped immediately if requested by the
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| − | other player.
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| − | * Harassment of another player via email or other electronic means shall
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| − | be considered a violation of MUSH policy. If you take your harassment
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| − | off the MUSH and into another forum you will still be subject to the
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| − | MUSH disciplinary procedure. {Proof such as the email in question must
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| − | be provided to establish guilt.}
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| − | | + | |
| − | ====PUBLIC FORUMS (+bboards, etc.)====
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| − | * No prejudicial statements are allowed in public forums regarding race,
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| − | religion, gender, occupation, sexual orientation, intelligence, or other
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| − | personal attributes.
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| − | * Obscenity is not permitted in our public forums. Obscene rants / flames
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| − | will be removed at staff discretion.
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| − | | + | |
| − | ====SPOOFING====
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| − | * Malicious spoofing is not allowed. In this instance, we define
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| − | 'malicious spoofing' as using @emit or @pemit to anonymously make nasty
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| − | statements or pose questionable actions (or make it look like someone
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| − | else did it) for the purpose of causing trouble.
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| − | | + | |
| − | ====SPYING====
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| − | Spying by player characters using the DARK flag or puppet code
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| − | on other player characters is a sensitive and easily abused matter, as
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| − | the OOC privacy of players must be balanced against the need for
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| − | characters to be able to gather information in a covert fashion. Because
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| − | of this, there are strict guidelines of which all players should be aware
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| − | so that both spying and spied-upon characters know their privileges and
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| − | obligations.
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| − |
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| − | 1) Any IC conversation in a public or private area may be eavesdropped
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| − | upon.
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| − | 2) While OOC conversations taking place via observable means in public
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| − | places may be observed, OOC conversations taking place via observable
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| − | means in private rooms are considered private. Spying upon them is
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| − | a violation of this policy. Please note that an OOC conversation is
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| − | denoted by use of the OOC speak command.
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| − | 3) Any DARK object used for spying must be approved by the staff, and
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| − | must be used in a manner that the staff deems appropriate. There are
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| − | no exceptions to this rule.
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| − |
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| − | Players who violate this policy will have all of their characters
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| − | disciplined, with punishment up to and including the removal of said
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| − | characters. Players should be aware that their conversations may be
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| − | monitored; because of this, staff strongly recommends that all private
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| − | OOC conversations take place over pages, which are not subject to any
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| − | kind of eavesdropping.
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| − | = Apps How to get that character you've been wanting =
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| − | = In-Game Experience, Superknowledge, and more! =
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| − | = Building Building and Housing =
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| − | = Staff A listing of staff by rank and by department =
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| − | | + | |
| − | | + | |
| − | = All A list of all news topics. =
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This page is currently under construction and will be split into several pages once the final adjustments are complete.