Difference between revisions of "+stats"

From Masq
m
(let's not drive Petra nuts, ok?)
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'''+stat/list <type>'''
 
'''+stat/list <type>'''
  
These commands list all available stats; abilities, attributes (broken <br>
+
These commands list all available stats; abilities, attributes (broken  
into talents, skills and knowledges), disciplines for vampires, gifts for <br>
+
into talents, skills and knowledges), disciplines for vampires, gifts for  
shifters, and misc.  Other categories are useful only for coders so you <br>
+
shifters, and misc.  Other categories are useful only for coders so you  
should ignore them; mortals don't need a 'Mortal' stat on their sheet, for <br>
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should ignore them; mortals don't need a 'Mortal' stat on their sheet, for  
example.  Stats marked with a * are generally not available to players.  <br>
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example.  Stats marked with a * are generally not available to players.   
This does NOT mean pester your ST for them because you are a special case,<br>
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This does NOT mean pester your ST for them because you are a special case,
 
either :-)
 
either :-)
  

Revision as of 16:35, 4 January 2011

+stat/list
+stat/list <type>

These commands list all available stats; abilities, attributes (broken into talents, skills and knowledges), disciplines for vampires, gifts for shifters, and misc. Other categories are useful only for coders so you should ignore them; mortals don't need a 'Mortal' stat on their sheet, for example. Stats marked with a * are generally not available to players. This does NOT mean pester your ST for them because you are a special case, either :-)


statmatch(<stat>)
statn(<text>)
[p]stat(<player>,<stat>)


statmatch() returns the attribute name where a stat may be located.


statn() returns the name of a stat from a substring, picking the first available stat that matches the substring - multiple matches are not returned.


[p]stat() returns the value of a player's [permanent] stat.


For example,

> say statn(dri)

You say "Drive"


> say statmatch(Drive)

You say "Skills"


> say stat(#13,Drive)

You say "4"


> ex #13/SKILLS

SKILLS: Drive=4:5 Melee=2:2 <etc>


> say pstat(#13,Drive)

You say "5"