Difference between revisions of "+stats"
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(let's not drive Petra nuts, ok?) |
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'''+stat/list <type>''' | '''+stat/list <type>''' | ||
− | These commands list all available stats; abilities, attributes (broken | + | These commands list all available stats; abilities, attributes (broken |
− | into talents, skills and knowledges), disciplines for vampires, gifts for | + | into talents, skills and knowledges), disciplines for vampires, gifts for |
− | shifters, and misc. Other categories are useful only for coders so you | + | shifters, and misc. Other categories are useful only for coders so you |
− | should ignore them; mortals don't need a 'Mortal' stat on their sheet, for | + | should ignore them; mortals don't need a 'Mortal' stat on their sheet, for |
− | example. Stats marked with a * are generally not available to players. | + | example. Stats marked with a * are generally not available to players. |
− | This does NOT mean pester your ST for them because you are a special case, | + | This does NOT mean pester your ST for them because you are a special case, |
either :-) | either :-) | ||
Revision as of 16:35, 4 January 2011
+stat/list
+stat/list <type>
These commands list all available stats; abilities, attributes (broken into talents, skills and knowledges), disciplines for vampires, gifts for shifters, and misc. Other categories are useful only for coders so you should ignore them; mortals don't need a 'Mortal' stat on their sheet, for example. Stats marked with a * are generally not available to players. This does NOT mean pester your ST for them because you are a special case, either :-)
statmatch(<stat>)
statn(<text>)
[p]stat(<player>,<stat>)
statmatch() returns the attribute name where a stat may be located.
statn() returns the name of a stat from a substring, picking the first available stat that matches the substring - multiple matches are not returned.
[p]stat() returns the value of a player's [permanent] stat.
For example,
> say statn(dri)
You say "Drive"
> say statmatch(Drive)
You say "Skills"
> say stat(#13,Drive)
You say "4"
> ex #13/SKILLS
SKILLS: Drive=4:5 Melee=2:2 <etc>
> say pstat(#13,Drive)
You say "5"